Monday 29 October 2012

zip. folder for Assignment 2

Just a zip. folder containing the pre and post-production renders, interactive and print versions of the the posters and a higher quality version of the final video.

http://www.mediafire.com/?4i7d59l89dkutui

Thursday 18 October 2012

Assignment 2 _Final Submission_Video Recording

This is the video recording I took in Cryengine.
Premier Pro was used to put the whole thing together and add bgm.




Assignment 2_Final Submission_Posters+200 word brief

3 x A1 Interactive PDF Posters (print version)


The 200 word brief is included on page 2

Assignment 2_Final Submission_Renders

Raw Renders and Post Production Renders:






Saturday 13 October 2012

ENVIRONMENTAL and TEXTURAL MONTAGE


These are montages showing what kind of environment and textures my design will incorporate. The overall look I aim to achieve on the interior is based off the chicago airport terminal. The design will be placed in a relatively flat landscape similar to Hyde Park in Sydney. The majority of the structure will sit underground while occasionally rising above the ground.

The textures I'm using are rather plain and consist mostly of white concrete and plaster. This is because I am hoping to place time-based/proximity trigger coloured lights throughout the structure and so there won't be an overload of colour.

Thursday 27 September 2012

Draft Model + Sketch

This is a draft model and sketch based on my concepts and the buildings I chose. The idea is that the basic outer shape is a cube, but the interior will be in the shape of 'I'.

This was done in sketchup however I will be using 3DS Max for the final submission.



Thursday 20 September 2012

Precedent Study and Design Proposal

1) A Brief outline of Project 1
     My chosen architecture for Project 1 was Zaha Hadid's Capital Hill Residence. The concepts that I derived from this building were 'symmetry' and 'illusion'. The idea was that simple and symmetrical shapes are repeated, stacked and joined together to create an architecture that portrayed the illusion of symmetry, thereby deceiving the human eyes.

2) A Visual Analysis of 2x Precedent Studies as a Pair
    Earlier, I did a brief comparison with commentary. The image below is a visual comparison between all three of my selected buildings. That is, the Capital Hill Residence and my two precedent buildings, Zaha Hadid's Sunrise Tower and SANAA's Zollverein School of Management and Design.

From these two precedent buildings, I derived the same concepts of symmetry and illusion both represented differently and distinctly between the two buildings.


3) A Design Proposal and Design Draft for Assignment
     Because all my chosen buildings have different functions, I decided to try making something more unusual to suit my chosen concepts.
  • A public display space (e.g. an art gallery, a museum, a showroom etc.)
  • A monument
  • A sporting/recreation centre
  • An underground walkway
I want to try creating an illusionary piece of architecture that tricks the eyes of those moving through it and those seeing it from the outside. With the suggestion from my tutor that I create an architecture that creates a feeling of enclosure and being trapped, I decided to go with creating a public display space (which type it will be is still undecided).

With this public space, I want to try expand and constrict spaces with the use of illusions as well as question the boundaries between the walls, floors and ceilings.





4) A Short Description on your Prescribed Additional Representation
    The main technology that I will be using in this assignment is Cryengine 3. Because my architecture will require the person to move through it to see the illusions, the use of an interactive game environment will suit my purpose. This will allow the user to move through the architecture at their own pace and create their own path through the gallery space which means it will be possible to miss some of the illusions (making a challenge to try and find them all).
   I also plan to have some interactive elements like lights that activate when a person comes into proximity of the light.
    3DS Max will be used for the majority of the modelling..